This is week 1803 game progress log. Please, visit About page for more info, or go directly to Github Repository.
Yesterday I searched for some “Deep Space” images. Solar System and galaxies appears as inspiration. I had an idea, looking at a Milky Way picture: how difficult would be to search for radio signals coming from deep space?
So, I imagined the control panel: should be something similar to “Carmen SanDiego” UX, whith boxes, and text, and signals, and lights turning on and off, and that kind of stuff.
Today, after a short “Brainstorming”, with the help of my video game partner, @ruthgonzreb, final idea was decided.
Argument
Ok, so we have an idea, and some kind of mechanics. Great!
Initial Designs
I draw some sketches about antennas, control panels and satellites.
Main Mechanics
Main mechanics is already defined: Re-arrange an antenna dish in one axis, while receiving signals.
This way, two main tasks are defined:
Also, I have created Godot’s project structure.
End of second day!
This is OGD first day, first game! I built a short backlog (Github’s Kanban Board #1803).
Also, I used Cowface’s Random Title generator, which is based on LDJAM old themes.
I followed a similar voting schema like the use on LDJAM.
In this case the winner was…. DeepSpace!
Ok, I know what you are thinking… As I’m doing this alone, and while this is the first game, I tried to be as realistic as possible, trying not to apply any bias over voting, and so on.
Votes are defined by just personal experience: easy to develop, funny creative theme, etc.
Here are the random picked themes, vote results and winner table.
Tomorrow I’ll work on game mechanics. It was an easy start!